To be real, the beginning of this project had its fair share of rough patches. I made some bad hires early on, mostly because I didn’t fully understand the engineering roles I needed to fill. It’s tough to hire someone for something you can’t quite explain yourself.
On top of that, it wasn’t always easy to be taken seriously. I mean, I’m talking about building light-up toys, running a company called Ants on a Melon, and doing things in a pretty nontraditional way.
But over time, I’ve grown. I’ve learned how to manage complex projects, hire the right people, and communicate with professionals in a way that gets results. That growth feels exciting, because it means the work is more fun, more efficient, and still rooted in the same creative spirit that got this all started.